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 Post subject: A few gump errors
PostPosted: Tue Apr 12, 2016 10:11 pm 
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Joined: Thu Aug 25, 2011 1:07 am
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Website: http://saintswithoutmercy.webs.com/
For me at least, I double checked to be sure that I'm fully patched and it seems that I am. Large crates open as a backpack and the corpse container is modern. Also children disappear when you attack them and reappear once killed. Metal chests open as backpacks.


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child combat.jpg
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crate.jpg
crate.jpg [ 73.05 KiB | Viewed 776 times ]
corpse.jpg
corpse.jpg [ 111.97 KiB | Viewed 776 times ]
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 Post subject: Re: A few gump errors
PostPosted: Thu Apr 14, 2016 11:52 pm 
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Nice to see you Denaro.

I'll definitely look into this, and determine if it is a patching issue or a needed fix. Im certain all older containers created before the last gump fix i made are still storing the wrong ids.
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 Post subject: Re: A few gump errors
PostPosted: Sun Apr 17, 2016 7:57 pm 
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Nice to see you too Drac :)

Here's another issue, zombies are their original body texture when stationary.


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 Post subject: Re: A few gump errors
PostPosted: Sat Apr 23, 2016 3:42 pm 
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Crate gumps should be fixed. Tho i have not yet tested their workings once crafted with carpentry.

The zombie animations is actually a wrong set of frames for the walk block using a bad RGB pallete. How they appear idle is the correct "texture". Ill patch this soon once i get this enormous Publish 3 ready for packaging ;).
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 Post subject: Re: A few gump errors
PostPosted: Mon Apr 25, 2016 4:39 am 
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Awesome can't wait!
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