All times are UTC-07:00


It is currently Fri Apr 19, 2024 8:11 pm



Post new topic  Reply to topic  [ 3 posts ] 
Author Message
 Post subject: More Ideas
PostPosted: Fri Aug 08, 2014 5:29 pm 
FD Staff
User avatar
Offline

Joined: Thu Aug 25, 2011 1:07 am
Posts: 208
Website: http://saintswithoutmercy.webs.com/
Housing Friendship:

The ability to add friendship to a player in your home.

They cannot lock down or release anything, would merely allow them to log out inside your home like having a guest stay in your house. That way if your friend who logs off inside your home, then later logs back in isn't standing outside your front door with the auto boot. Unable to use your home for shelter or safe macroing, and would be a privilege you give only to someone you trust.

Multiple House Keys:

Would be great if the Locksmith in Britain could make copies of a key for a price. That way I could hand out copies of the key to guildmates or friends giving them access to a house as well as giving alternate characters of mine a key for quick access.
Top
   
 Post subject: Re: More Ideas
PostPosted: Tue Aug 12, 2014 5:19 pm 
Administrator
User avatar
Offline

Joined: Mon Apr 25, 2011 8:22 pm
Posts: 720
Website: http://www.enigmauo.com
Great ideas. The reasoning behind such basic housing functions limiting things such as transfer, friend and co-owner is that there is such mixed feelings about it. Myself greatly. Im a big fan of vulnerable housing. No lockdowns, protected by a key only etc.. However I have seen here, players down right quit over it. Im going to take a closer look into the housing system and try to balance out the risk and safety.

Duplicate keys is a great idea, ill be adding this to my list for the next update.
Top
   
 Post subject: Re: More Ideas
PostPosted: Sun Sep 07, 2014 2:44 am 
Offline

Joined: Tue Nov 08, 2011 10:46 am
Posts: 296
While I support having a locksmith who would change the locks and/or duplicate the fee for a price, having friends and other secure options is just out of the era IMO. Players won't be flooding in case you add more secured housing, there are other reasons why they quit or why they miss the oldschool shard, I know as I have been a long term player on many oldschool-based shards for years and housing had nothing to do with players quitting. In fact, vulnerable housing is a feature which only two or three shards out there have, which means the uniqueness of the shard, which in turn should attract players who seek new experience and not chase them away.
Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 3 posts ] 

All times are UTC-07:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron