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 Post subject: A solution that will balance house looting!
PostPosted: Fri Sep 05, 2014 6:10 pm 
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Joined: Thu Aug 25, 2011 1:07 am
Posts: 208
Website: http://saintswithoutmercy.webs.com/
Adding Remove thyself to the housing system.

That way you still have a chance to loot a home either by waiting until the player afks or leaves the home, you then can loot as much as you desire.
Or if you have an item that you specifically want, just bum rush it and grab before they remove you.

Remove thyself would balance things so that the house owner still had a chance to save his goods even if he or she isn't strong enough to remove the player physically.

At the moment, all that is needed is a group of people to band together and loot homes to ruin things. Once one stealths inside he/she can just open the door and then good luck house owner. Fighting off one pk is one thing, but 3 or 4 is another story and you can kiss your items goodbye.
Remove thyself would balance this on both sides, the group if quick enough could kill the owner, or the owner if quick enough could remove them all.

So.. Once the server picks up, a poll could be done asking players if remove thyself should be removed or not. This way players can still loot homes and house owners can save a few things or everything if they are quick enough.

If you remove house looting it will require all items to be locked down, which is a pain IMO.
And would be a first step toward a Pre-Alpha Trammel :o !!

Thanks!
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 Post subject: Re: A solution that will balance house looting!
PostPosted: Sun Sep 07, 2014 2:38 am 
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Joined: Tue Nov 08, 2011 10:46 am
Posts: 296
No offence Denaro, but Trammel would also balance house looting. i.e. those who want looting would place their houses in Felucca, those who don't - in Trammel. Sounds awful right? Since day one Enigma followed the oldschool UO path. There is no way things that ruined UO, including T2A and post-T2A housing ruleset would make that shard any better, in fact they would just take away the feel and atmosphere of the shard - everything myself and other players as well as the staff here were working towards to create. Oldschool UO is all about challenge, risk vs reward and cooperation.
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