All times are UTC - 5 hours


It is currently Sun Dec 17, 2017 7:04 am



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Fishing
PostPosted: Thu Feb 23, 2012 2:42 am 
User avatar
Offline

Joined: Wed Feb 22, 2012 5:41 am
Posts: 9
Fishing in Ultima was always my main motive to login. Might not sound like much to do but something about relaxing on a bench at the dock awaiting my catch was exciting. Perhaps we could even spice up the skill here. I assume there are no boats which is fine.

What does everyone else think?
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Thu Feb 23, 2012 2:59 am 
User avatar
Offline

Joined: Mon Jan 30, 2012 9:36 pm
Posts: 35
I Would love to be able to fish as well.
As you said, he could customize it even to be something even greater.
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Thu Feb 23, 2012 3:52 am 
User avatar
Offline

Joined: Wed Feb 22, 2012 5:41 am
Posts: 9
Corpse U OWE ME!
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Mon Feb 27, 2012 4:38 am 
Administrator
User avatar
Offline

Joined: Mon Apr 25, 2011 10:22 pm
Posts: 713
I had an interesting Fishing system somewhat complete before the Private Testing last year. It involved around traditional UO fishing with some additions. Such as skill craftables and new catchables. The system did feel a bit out of place for the era and it never went live. I do plan to release more Enviorment skills such as Fishing and Treasures. (Ever seen the sunken chest in the moat? They were intended for it) I also had plans for players to burry their own treasures. Many perks come from this, such as hidden storage. Of course to counter this, we allow people with sufficient skill (Cartography?) to track/plot maps to possible treasure. If i do add Fishing/Treasures it will be much more hands-on then we see traditionaly. We do need to remember, Fishing will be quite dull without boat access or water travel.

I got quite the list of bugs to fix and a few other big additions to get ready before i move on with this.

So to answer your question more directly: Yes there will likely be Fishing, but not anytime soon.
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Sun Mar 11, 2012 11:22 pm 
User avatar
Offline

Joined: Wed Feb 22, 2012 5:41 am
Posts: 9
Draconis wrote:
I had an interesting Fishing system somewhat complete before the Private Testing last year. It involved around traditional UO fishing with some additions. Such as skill craftables and new catchables. The system did feel a bit out of place for the era and it never went live. I do plan to release more Enviorment skills such as Fishing and Treasures. (Ever seen the sunken chest in the moat? They were intended for it) I also had plans for players to burry their own treasures. Many perks come from this, such as hidden storage. Of course to counter this, we allow people with sufficient skill (Cartography?) to track/plot maps to possible treasure. If i do add Fishing/Treasures it will be much more hands-on then we see traditionaly. We do need to remember, Fishing will be quite dull without boat access or water travel.

I got quite the list of bugs to fix and a few other big additions to get ready before i move on with this.

So to answer your question more directly: Yes there will likely be Fishing, but not anytime soon.


Aw you should have released it anyways! Id love to see fishing and treasure hunting work together. You should def atleast put in a test verion for a bit to see how it works out.
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Fri Mar 13, 2015 9:41 am 
Offline

Joined: Fri Mar 13, 2015 9:33 am
Posts: 5
The first thing I ran to when I logged in...The Docks to get a fishing poll... I sure hope this feature comes soon.
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Fri Mar 13, 2015 4:11 pm 
Administrator
User avatar
Offline

Joined: Mon Apr 25, 2011 10:22 pm
Posts: 713
Draconis wrote:
I had an interesting Fishing system somewhat complete before the Private Testing last year. It involved around traditional UO fishing with some additions. Such as skill craftables and new catchables. The system did feel a bit out of place for the era and it never went live. I do plan to release more Enviorment skills such as Fishing and Treasures. (Ever seen the sunken chest in the moat? They were intended for it) I also had plans for players to burry their own treasures. Many perks come from this, such as hidden storage. Of course to counter this, we allow people with sufficient skill (Cartography?) to track/plot maps to possible treasure. If i do add Fishing/Treasures it will be much more hands-on then we see traditionaly. We do need to remember, Fishing will be quite dull without boat access or water travel.

I got quite the list of bugs to fix and a few other big additions to get ready before i move on with this.

So to answer your question more directly: Yes there will likely be Fishing, but not anytime soon.


This system is still lingering around in our test server. I think ill round it up for a public test, put it live and see how it turns out. Ill watch the feedback, and we can go from there. Expect this to happen soon.
Top
  Profile  
 
 Post subject: Re: Fishing
PostPosted: Fri Mar 20, 2015 8:38 am 
User avatar
Offline

Joined: Sun Apr 01, 2012 8:03 pm
Posts: 87
Location: Chicago, IL
I look forward to Fishing being implemented. I am excited to have new skills to work. Thanks for your hard work, Draconis.

Velner
Top
  Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron