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 Post subject: Skill, stat caps
PostPosted: Wed Jan 25, 2012 7:29 am 
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Joined: Wed Jan 18, 2012 12:21 pm
Posts: 85
Location: Arkansas
Question about skills and stats. 225 is the total stat cap, right? What is the cap for a single stat? Is there a skill cap, or is it possible to GM all sills? Also, can you put up a guide telling what each stat is used for and what it affects? Thanks!
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 Post subject: Re: Skill, stat caps
PostPosted: Thu Jan 26, 2012 11:07 am 
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Joined: Wed Jan 18, 2012 12:21 pm
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Location: Arkansas
Ok, 700 seems to be the skill cap... That needs fixed seeing how there is no way to set the skills to increase or decrease. So whatever youv gained in a skill, decrease it to increase another. Should be no skill cap.
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 Post subject: Re: Skill, stat caps
PostPosted: Thu Jan 26, 2012 5:27 pm 
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Joined: Mon Apr 25, 2011 8:22 pm
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Website: http://www.enigmauo.com
I thought the cap was unlimited. Ill make sure to fix this in the upcoming server patch.

Stat cap is 225, 100 max per stat.
(Stats were cap at 125 before changed in another patch, players who currently have over 100 will have it reduced as they login)

Ill make an addition to the Wiki with stat descriptions.

A quick explanation:
  • Strength: Determines your hit points(life), and melee damage.
  • Dexterity: Determines your stamina, ability to succesfully use battle defense, bandage speed and rate of weapon speed.
  • Intelligence: Determines your mana amount.
I apologize for the past couple days, i have been very busy and really only get a chance to check the forums on my phone. I will be home tonight to work on some of the things i mentioned here and a couple other threads.
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 Post subject: Re: Skill, stat caps
PostPosted: Fri Feb 03, 2012 12:45 am 
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Joined: Wed Jan 18, 2012 12:21 pm
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Location: Arkansas
Just curious. The skill cap going to be fixed soon? Its still at 700 :-(
Thanks!
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 Post subject: Re: Skill, stat caps
PostPosted: Sat Feb 04, 2012 1:22 pm 
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This was fixed in the patch last night.
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